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Vessel Post Mortem: Part 3

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This is the final part of the Vessel Porting Trilogy. The previous parts can be found here 


After the Christmas break (where I was forced into yet another family vacation) I dove straight back into the code, hoping to get the final issue fixed and the game submitted as soon as possible. There was still time to submit and if I passed Sony’s submission process first time then we could still have the game on the PSN store by the end of January. I fixed the remaining problem with the start up error reporting and added in a little more error checking just to be sure. I was pretty paranoid about the submission process as I didn’t want to delay the game anymore by failing - I carefully checked everything twice, crossed my fingers and hit the ‘submit’ button to Sony America (SCEA) on January 9.

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Vessel Post Mortem: Part 2

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In the last episode, our intrepid heroes had discovered that rather than having almost finished the PlayStation 3 port of Vessel, they were barely half way there. Read on to find out what happens next…


With the realisation that both the game and render threads needed to run a 60fps, we had to reassess where we focussed our optimisation efforts. The game thread was doing a lot of different jobs - Lua scripting, playing audio, AI, animating sprites - all sorts of things. There was a lot to understand there, and on top of that, both the physics and render threads still needed more work. But performance wasn't the only concern - there was TRC compliance, game play bugs, new bugs introduced by our changes and, as we eventually discovered, the need for a PC build (more on that later).

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Official Vessel Release Date!

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Overbyte and Strange Loop Games are proud to announce that the PlayStation 3 version of Vessel is due for release on 11 March in the US regions and 12 March for the European and Australasian regions. The official announcement can be found on the PlayStation Blog

 

So, for US$9.99 (or the equivalent in your local dollarcoins) you get over 10 hours of puzzley platforming goodness with a fluid system built just for you, lovingly ported to the PlayStation 3 by your caring friends at Overbyte.

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Serious. Game. Performance.